PLAY
Our first lesson back from Christmas break was focused almost solely on playing ending with a few runs/rework of the new years party scene.
We played the games stuck in the mud and tag, evoking a frighteningly overwhelming sense of excitement in a room full of young adults, but this was of course the desired effect.
The first comment of feedback was made by Courteney who explained how his motivation and fuel came in the form of competition which a majority of the class shared. Although i didn't feel the same way exactly i do understand how the element of competition no matter how small can jumpstart this little engine inside of us pushing to take that one step further. Competition is especially prevalent in the world of our play amongst the traders, Claudia and Skilling, employees, Lawyers etc. There is competition in the air with everyone fighting to get a foothold on the next rung, it is every man (and woman) for themselves. I feel as though there is a direct link between adrenaline and competition and it's almost like an addictive drug to these characters but the truth is that there is something in this within all of us. When competing there's always something to lose and something to gain, even if it's a game of tag you risk potentially getting caught and/or of course embarrassing yourself. There are always stakes. All of these are directly relative and applicable to our characters mine especially as risk assessment is a large part of his job.
I find it useful to imagine what kind of child my character would be (especially Fastow) and in relation to competition i feel like he'd be very hesitant to join in as he know's he isn't very good but when/if he does eventually get involved, he gets carried away and ends up hurting someone. This metaphor directly links to Andy sitting on the raptor idea for what i imagine a very long to only have the idea realised by skilling stumbling upon them.
i felt my excitement wasn't entirely rooted in the competition but more in the opportunity to run around and not have to intellectualise everything that i do. Hector had the same point saying that when you're acting it's always "i'm going to pick up this pen, why am i picking up this pen, who am i picking it up for, how do i pick up this pen" which is useful of course when establishing motivations but is also quite exhausting. To play tag requires impulse and quick thinking rather than the slow considered movement maybe slightly exaggerated in the anecdote mentioned previously.
We then were instructed to carry on playing the game but this time to play as if an audience was watching.
I was sceptical on this at first because "surely we should be doing exactly the same thing, if the goal of performing is to achieve a naturalistic performance?" There was no additional context, direction or just to pretend that we were performing to an audience.
In the feedback for this it was mentioned that we should be projecting but i feel like in ensemble scenes like that it's okay for moments and playground to be shared amongst a small group or one side of the audience unless there is a scripted scene proceeding at the same time. It was also mentioned that the audience position would effect our performance but i thought this was already done well via a natural spreading out of people through running away from "it". When adding the element of performance i feel like some of the authenticity is lost and i feel as though that was the lesson to learn. There is a difficulty of putting a party or any unrehearsed ensemble scene on stage as there has to be a balance of play and control to what may simply look like chaos
We finished the focus on play by flocking, this is where the ensemble is led by one person making an action and it eventually reaching everyone in the group. At the start there was an established leader making it a lot easier but we eventually lost that and just followed whoever or whatever movement caught or attention. I think i enjoyed this part more as things happened by accident, like at one point someone repositioned their hair and this became one of the repeated gestures or someone would try and emulate someone else's gesture and accidentally create something entirely new.
This nicely brings me on to one of Bens speeches on messing up. An extremely valid point was made on the topic of mistakes as something is bound to go wrong but it's the ability to deal with it by either working it into the performance or simply staying in the moment that determines the success or failure of a show.